Sometimes you need a behavior management tool that has a little bit of everything. It’s a little bit social story, a little bit time out card, and a little bit token economy. Some students need all of that. They need a visual method of understand the rules and what they can be doing along with what they cannot be doing. They also need to know what they are working for. Plus they need a way of knowing if their behavior is on track to that reinforcer or not. Check out this awesome behavior management visual mashup:
The top part of the visual is a mini social story providing visual instruction on what the student should not be doing. The best part is the reversible “being good” and “being bad” visual. I put velcro on both sides so we can easily flip it over to show to the student if his behavior is good or bad. Remember – our students don’t just innately know how their behavior is. Sometimes good behavior and bad behavior needs to be defined in a very clear way.
Also involved in this visual is the item the student is working for. So this is really like a jacked up token board!
So play around with your behavior management tools. Combine the ones that work to make an even more amazing and effective tool that will stop that naughtiness right in its tracks!
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